Few years ago, I used try catch to avoid unexcepted error, and always put everything in a big try block. Catch the error, maybe print it out and that's it. This is a really bad practice.
I started to look at other people's code, and learned to do some clean up in finally block, however, this is still not enough. Now I started to use multiple level try & catch, in the lower level,
trying to rollover previous actions like a sql transaction in catch block, and then throw new exception to upper level code. This improve the error handling abilities and allow code structure to be easily handled. The disadvantage is the performance issue of throwing exceptions.
But considering we are not using exceptions mechanism to achieve certain result, the time consuming exception won't eat up resources in the normal run.
First look at this code below:
/ try-catch-finally
using System;public class TRYCATCHFINALLY
{
public static void Main ()
{
try
{
Console.WriteLine("Executing the try statement.");
try
{
DoSomething();
}
catch (System.Exception sex)
{
throw new SomethingFailedException();
}
Console.WriteLine("Now something done, try other things now.");
try
{
DoOtherthing();
}
catch (System.Exception oex)
{
throw new OtherthingFailedException();
}
Console.WriteLine("Executing the try all done.");
}
catch (SomethingFailedException sfe)
{
Console.WriteLine("{0} Caught exception #1.", e);
}
catch (OtherthingFailedException ofe)
{
Console.WriteLine("{0} Caught exception #1.", e);
}
finally
{
Console.WriteLine("Executing finally block. Clean up
everything.");
}
}
private void DoSomething()
{
try
{
//Hello 6sb
}
catch (System.Exception e)
{
//Rollover
throw new Exception WhateverException();
}
finally
{
// clean up
}
}private void DoOtherthing()
{
try
{
//lv 6sb
}
catch (System.Exception e)
{
//Rollover
throw New Exception WhateverException();
}
finally
{
// clean up
}
}
}
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